Artur Lugmayr is A/Prof. at Curtin University, Australia, where he teaches and supervises students in visualization technologies, interactive media, media management, and digital humanities. Artur was Professor for digital media management at the Tampere Univ. of Technology (TUT), Finland 2009-2014 establishing the Entertainment and Media Management Lab. and the New Ambient Multimedia Lab. 2004-2009. Artur holds a Dr.-Techn. degree (Information Technology, TUT), and is pursuing his Dr.-Arts studies at Aalto Univ., Helsinki, Finland in motion pictures. He was visiting scientist in Singapore, Brisbane, Austria, Ghana; since 2000 raised/involved in 1.7+ MEUR funding (excl. 2014/2015 applications); 170+ publications; 24+ invited keynotes; and 27+ invited guest lectures. More about me on:
Artur held lectures/talks at Aalto/Finland, Harvard Medical School/USA, QUT/Australia, KTH/Sweden, UFAM/Brazil, Univ. of Neuchatel/Switzerland, Chemnitz/Germany, Univ. Xi An/China, LMU/Los Angeles/USA, Infocomm/Singapore, Univ. of Ljubljana/Slovenia, or the Academy of Arts/San Francisco/USA.
He founded and chairs the
- Association for Information Systems (AIS) Special Interest Group “AIS SIG eMedia” and the
- International Ambient Media Association (iAMEA);
He is active member of the
Previously he was active member of the
- MindTrek Association
- Academic MindTrek steering board,
- International advisor for the NeoTV Lab/Buenos Aires/Argentina, and
- founder/chair of the ISO/IEC SC29 WG 11 MPEG “MPEG-21 in Broadcasting”.
He won the
- Nokia Award of 2003 with the text-book “Digital Interactive TV and Metadata – Future Broadcast Multimedia” published by Springer-Verlag in 2004;
- ELISA award for the text-book “Ambient Media and Beyond”;
- a special mention for his NAMU research group of the ELISA Ubimedia Award at MindTrek in 2007 for the open source Portable Personality (P2) software.
Artur has founded the
- Academic MindTrek Conference series in Tampere, Finland (which he organized as general chair between 2007-2014), the
- Semantic Ambient Media (SAME) workshop series, the
- Nokia Ubimedia MindTrek Award series, the
- EuroITV Grand Challenge series, and the
- Interactive Digital TV in Emerging Economies workshop series.
He organized the Academic MindTrek Conference for 7 years, as well as EuroITV conference in Tampere in 2010. He also is publisher and founder of the open access journal and series entitled International ===Journal=== on Information Systems and Management in Media Industry (ISMMI). He acted as review/committee member and editorial board member of several publishers and journals, as e.g. SERC Press, Wiley&Sons, IGI-Global, Springer-Verlag, IEEE, Inderscience, Int. Journal on Media Management; and as part of the review/committees of several conferences, as e.g. ACM-MM, AmI, ICEC, MobileCHI, ICME, EuroITV, NordiCHI, UIC, MMEDIA, Interact, uxTV, ACM-CHI, EBRF, IEEE-IE, VC, PDP. However, in the future he will only accept these “positions” when knowing the organizers. He organized 8+ int. conferences, 20+ int. workshops at conferences, held 13+ conference tutorials, organized 6+ media awards, edited 6+ books; and edited 12+ special issues.
One of Artur’s passions is teaching, and his vision is “engage and fascinate students with the topic and providing the very best service for students”. He hopes to give them also some other good advises for their future pathway, which might help them in later stages of life, especially if they want to join the academic community. Currently he is establishing the Visualisation Technologies MSc./BSc. course at Curtin University/Australia. He also has been teaching and helping the Univ. of Cape Coast/Ghana with the Association of Academics without Borders Canada (AAWBC) within their PhD teaching curriculum building. Previously he established the Digital Media Management major study program at the Tampere Univ. of Technology/Finland. His previous courses at universities are a crossover between the fields of humanities, technology, and business: business/management/IS in media industries, ubiquitous/pervasive computation, digital games, intelligent/smart media, computer graphics/VR/AR, digital television, mass media, and mass communication. Currently he is supervising 4 PhD theses, and since 2000 he has supervised/examined 6+ PhD thesis, 26+ MSc theses, 7+ BSc theses, and 40+ student projects.
Artur cornerstone in research is
1) cross-disciplinarily – thus the dialogue between humanities, technology sciences, and business leads to novel inventions and discovery tagged with potential business models;
2) non-focusing - focusing in research is “like closing one’s eyes and wondering where the light is – opening the eyes makes one see the possibilities and solutions around us, discover, remain flexible, and see solutions we would not have otherwise seen”;
3) creative cybernetic thinking - cybernetic cybernetic thinking, and having commitment to not give up to early is one of the drivers that pushes the state of the art forward - especially through contextual and cybernetic thinking new things are emerging;
4) developing theory and context - thinking about the big picture, the larger context, and contributing to larger theories by integrating experimental data, and critical thinking of existing theories.
Following these four cornerstones, Artur’s research focus is not focused and situated somewhere between art and science. He is known to find solutions for the unthinkable and create new visionary ideas about which others did not think of. He touches the fields of media technology, media management, and media content creation. Artur investigated digital interactive TV, invented ambient media (aka ubiquitous/pervasive media), digital motion picture production, information systems in media industry, new business models in times of transforming media industry, the phenomenon of convergence, and he is now investigating visualization technologies.
- Visualisation Technologies: Big Data visualisation, cultural visualisation, visualisation with exotic devices, data analysis, interactive 3D environments, new interactive modalities;
- Media Technology: media technology in the field of digital interactive TV broadcasting; computer graphics; multimedia;
- motion picture production; and ambient (ubiquitous) computation; social media; and digital games;
- HCI, Consumer Experience, and Digital Humanities: research of emotional computation; human-computer-interaction aspects in particular in pervasive computation and urban informatics applications, Quality of Experience (QoE) aspects, new ways of interactivity;
- Pervasive (Ubiquitous) Computation: contribution to the field by the development of ambient media as concept from a media study, media technology, and pervasive computation point of view; management of contextual metadata; semantic computation; emotional computation; and service development;
- Media Management, Business, and Information Systems: significant contributions to innovation studies; media convergence; crowd phenomena as e.g. crowdfunding and idea sourcing inside a corporate context; Big Data in the context of sentiment analysis of unstructured textual information for financial services; marketing of gaming SMEs to an international market;
- Interactive Content Production, Services & Art: digital content production of interactive applications, content production technologie for film & TV, digital workflows in content production;