The objective of this workshop is to invite scholars and practitioners to discuss synergies between virtual and augmented reality (VR & AR) and artificial intelligence (AI) and machine learning (ML). The aim is to gather a cross-disciplinary team of experts with a background in computer science, Human-Computer Interaction (HCI), psychology/cognitive sciences, culture/communication studies, design and art to develop this fascinating intersection. The aspects to discuss range from user-experience, technologies applications, methods, cultural implications, communication theories, to artistic approaches.
I am actively searching for students interested in several aspects of visualization and interactive media on undergraduate, postgraduate, and doctorate level. As I am in favor for cross-disciplinary work, I am searching for students with any background: computer science, humanities, business, human-computer interaction, or design. The most important is a drive to gain more understanding in perceptive informatics: visualization, interaction, human perception and content creation from a business, technical, and human perspective.
There are many interesting email lists you can follow - ranging from special interest groups, the iAMEA email list, and others. Please take a look at them and get the news you are interested in.
Call for Book Chapters: Information Technology for News Media Development, Lecture Notes in Information Systems and Organisation, Springer-Verlag, 2016
Managing and Leading Creative Universities - Foundations of Successful Science Management, Springer-Verlag, 20016: Leadership and management and leading universities, faculties, departments, or research laboratories undergoes a tremendous change during recent years. Universities and its researchers are more and more under pressure to produce scientific results and commercial viable outputs. Academic freedom and science as long-term investment for society and business vanish more and more, and put pressure on scientists to rise funding, cope with external stakeholders or job uncertainties, and internationalization strategies. The scope of this book is to discuss the changes, and especially emphasize the importance of universities as grassroots place for many activities.
Call for Book Chapters: Information Systems & Management in eMedia and Creative Industries, Springer-Verlag, 2015
Media Convergence Handbook, Vol.1 (Journalism, Broadcasting, and Social Media Aspects of Convergence) and Vol. 2 (Firms and User-Perspective), edited book published by Springer-Verlag, 2015. A unique cross-disciplinary viewpoint on media convergence from a business, media studies, technical, and user-experience viewpoint. Lecture slides, and additional information available on the book website.