In-Air Interaction: Interactivity for FogScreens

Views: 887
0 0

Together with FogScreen – a really great Finnish start-up, I contributed to develop in-air interaction and developed the some of the worldwide first interactive content for it. We managed to create the very first in-air interaction method for displays screens floating in mid-air. I utilized the Torque2D game engine for developing an interactive computer game for kids, among a wide range of other interactive content.

  • Collaborators: Mika Piirto, Andrew Darlington, Ismo Rakkolainen
  • Interactive Software: Artur Lugmayr
  • Publications
    • Rakkolainen and A. Lugmayr, “Immaterial Display for Interactive Advertisements,” in ACM Conference on Advances in Computer Entertainment Technology, Salzburg, Austria, 2007, pp. 95-98
    • Artur Lugmayr, Mika Piirto, “Implementation of “Looney” – Designing an Interactive Game for Children on FogScreens,” in SIGGRAPH 2006 MA, Boston, 2006, 10.1145/1179622.1179676